"The
Report Global Mobile Augmented Reality and Virtual Reality Apps
Market 2016-2020 provides information on pricing, market analysis,
shares, forecast, and company profiles for key industry participants.
- MarketResearchReports.biz"
About Mobile AR and VR Apps
AR
technology offers an experience of reality enhanced with virtual
images and a virtual environment. AR technology blends digital
content with the physical world. AR technology, with the help of a
mobile app, displays computer-generated images in the user's field of
vision, offering relevant information about real-world objects. It
allows users to scan the physical environment while providing an
enhanced, or augmented, experience by adding virtual
computer-generated information. End-users can use this technology
through mobile apps. VR is an artificial environment that is created
using software and hardware. The content is in 3D form, giving users
a virtual experience. The 3D image is the simplest form of VR that
can be explored on a PC by using a keyboard or mouse as a controller
to move the image or zoom in or out. The more advanced technologies
include actual rooms that are augmented with wearable computers, VR
headsets that allow users to feel display images, and wrap-around
display screens.
Technavios
analysts forecast the global mobile AR and VR apps market to grow at
a CAGR of 74.4% during the period 2016-2020.
View Report @
http://www.marketresearchreports.biz/analysis/902754
Covered
in this report
The
report covers the present scenario and the growth prospects of the
global mobile AR and VR apps market for 2016-2020. To calculate the
market size, the report considers the revenue generated from mobile
AR and VR app downloads by the following end-users:
Enterprises
Consumers
The
market is divided into the following segments based on geography:
Americas
APAC
EMEA
Technavio's
report, Global Thoracic Surgery Market 2016-2020, has been prepared
based on an in-depth market analysis with inputs from industry
experts. The report covers the market landscape and its growth
prospects over the coming years. The report also includes a
discussion of the key vendors operating in this market.
Download
Sample copy of this Report at :
http://www.marketresearchreports.biz/sample/sample/902754
Key vendors
Augmented Pixels
Aurasma
Blippar
Catchoom
DAQRI
Wikitude
Other prominent vendors
8i
Alphaeon
AltspaceVR
Alchemy VR
Apple (Metaio)
Blippar
CCP Games
EEVO
Facebook
Google
GoPro
High Fidelity
HTC
Improbable
Infinity Augmented Reality
Inglobe Technologies
Jaunt
Legend3D
Linden Lab
Marxent
Matterport
Movidius
MyDreamVR
NextVR
NGRAIN
Nod Labs
Reload Studios
Resolution Games
uSens
Virtalis
Virtuix
Viscira
VividWorks
VRideo
Seabery
Snaploader
Total Immersion
WorldViz
Market driver
High penetration of AR technology
in advertising sector
For a full, detailed list, view
our report
Market challenge
Lack of interoperability of mobile
AR and VR apps across mobile platforms
For a full, detailed list, view
our report
Market trend
Growing collaboration with mobile
AR content providers
For a full, detailed list, view
our report
Key questions answered in this
report
What will the market size be in
2020 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market
growth?
Who are the key vendors in this
market space?
What are the market opportunities
and threats faced by the key vendors?
What are the strengths and
weaknesses of the key vendors?
Read our latest Press Release
at http://www.marketresearchreports.biz/pressreleases
Table
of Contents
PART 01: Executive summary
Highlight
PART 02: Scope of the report
Market overview
End-user segments
Base year and forecast period
Vendor selection criteria
Summation error
Top-vendor offerings
PART 03: Market research
methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Market landscape
Market overview
Product life cycle
Global mobile AR and VR apps
market
Five forces analysis
PART 06: Market segmentation by
end-user
Global mobile AR and VR apps
market by end-user
Global mobile AR and VR apps
market by enterprises
Global mobile AR and VR apps
market by consumers
PART 07: Buying criteria
PART 08: Market segmentation by
industry
Global mobile AR and VR apps
market by industry
Global mobile AR and VR apps
market in gaming and entertainment sector
Global mobile AR and VR apps
market in marketing and advertisement sector
Global mobile AR and VR apps
market in retail sector
Global mobile AR and VR apps
market in industrial sector
Global mobile AR and VR apps
market in healthcare and wellness sector
PART 09: Geographical segmentation
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